

I prefer the "ice queen Lara" that we began with, it will always be the original and real Lara to me. We don't think: "I have to get Lara through that door." We think: "I have to get through that door." This is, I think, something Crystal never actually realized: the players want immersion and the feeling of actual adventure, they don't want to watch a movie. That is what the players want: to be able to identify with the character, not that s*** that Crystal made with TRReboot when they talked about that the players will "feel like they want to protect Lara". The feeling of survival because you're on your own. We players don't want or need to be patronized.)Īlso, DOX really catches the feeling of old Tomb Raiders which I would describe like this: you're just thrown in the middle of nowhere, with no hints as to what to do and where to go, and you're just expected to figure everything out by yourself. (I always felt Crystal tried their "best" to prevent TR players to ever get frustrated with anything, maybe except for the final bosses. Which is, in a nutshell, a game that doesn't play itself for you, doesn't offer a year long cutscene every two minutes and doesn't assume that the player is a complete idiot who has to be guided through every little tiny bit with white ledges, shimmering objects and icons (press this, go here, do that) and Lara mumbling to herself "I think I have to do this thing here" all the time, spoiling the authentic fun of exploration and the joy of discovery. Navigate by land or underwater wearing special equipment.I would say this demo is everything I always expected from Crystal Dynamics and never got from them. Find clues and read a variety of notes that can point you to the trail.

Take control of the Tomb Raider and go in search of the legendary dagger of Xi'an. Now the game is developed on the Unreal Engine 4, the graphics and physics have become many times better, but the story remains the same. Tomb raider the dagger of xian - an action adventure from a third person, a remake of part 2, released back in 1997.
