

The following weapons appear in the video game Rainbow Six: Vegas 2: ACES points are split between Marksman (kills made at long ranges, with headshots, while on a rope or against enemies on a rope themselves, which unlock sniper rifles and pistols or assault rifles that emphasize long-range accuracy), Assault (kills with explosives, by shooting an enemy through cover, or on enemies utilizing ballistic shields or a mounted machine gun, which unlock machine guns and more powerful pistols or assault rifles), and CQB (kills at short ranges, from behind, on enemies whose vision is impaired, or while blind-firing, which unlock shotguns, submachine guns and machine pistols).

New to the game is the "Persistent Elite Creation" system, wherein players can modify their character how they see fit, with new levels available in both the typical experience/rank system (unlocking new options for armor and clothing for the player character) and the "ACES" system (unlocking new weapons).

The game correctly tracks the +1 round in the chamber for closed-bolt weapons, and most weapons feature usable fire-mode selector switches with correct firing modes. All the weapons and features from Vegas 1 return, along with various new ones: The player is now allowed to sprint for a short distance, customize his character much more deeply, and can use new weapons and attachments. Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas.
